League Ladder

Cumulative percentile bands and division brackets. Division III = top third of a league band, Division I = bottom third. Grandmaster is a fixed Top 100 pool.

heroes
Bronze
III
Division III
Percentile 70%80%
Ranks #7,001 – #8,000
II
Division II
Percentile 80%90%
Ranks #8,001 – #9,000
I
Division I
Percentile 90%100%
Ranks #9,001 – #10,000
Silver
III
Division III
Percentile 40%50%
Ranks #4,001 – #5,000
II
Division II
Percentile 50%60%
Ranks #5,001 – #6,000
I
Division I
Percentile 60%70%
Ranks #6,001 – #7,000
Gold
III
Division III
Percentile 18%25%
Ranks #1,801 – #2,534
II
Division II
Percentile 25%33%
Ranks #2,534 – #3,267
I
Division I
Percentile 33%40%
Ranks #3,267 – #4,000
Platinum
III
Division III
Percentile 7.0%11%
Ranks #702 – #1,068
II
Division II
Percentile 11%14%
Ranks #1,068 – #1,434
I
Division I
Percentile 14%18%
Ranks #1,434 – #1,800
Diamond
III
Division III
Percentile 2.0%3.7%
Ranks #201 – #367
II
Division II
Percentile 3.7%5.3%
Ranks #368 – #534
I
Division I
Percentile 5.3%7.0%
Ranks #535 – #701
Master
III
Division III
Percentile 0.20%0.80%
Ranks #21 – #80
II
Division II
Percentile 0.80%1.4%
Ranks #81 – #140
I
Division I
Percentile 1.4%2.0%
Ranks #141 – #200
Grandmaster
Top 20
Ranks 1 – 20
How the math works
  • Grandmaster — fixed pool: ranks 1 – 100. No divisions.
  • Master — top 2% of the ladder (after GM).
  • Diamond — 2% – 7%. Platinum — 7% – 18%. Gold — 18% – 40%. Silver — 40% – 70%. Bronze — 70% – 100%.
  • Each non-GM league is split evenly into thirds by percentile within its band. Example with a 10,000-hero ladder: Platinum spans ranks #201 – #1,800, so Platinum III = #201 – #734, Platinum II = #735 – #1,267, Platinum I = #1,268 – #1,800.
  • Higher division number = higher rank. Cross into the next third of your league band to promote a division; cross a league boundary to promote a league.